Frequently asked Questions
Here you will find some of the most common questions and answers
Jugger is an activity that suits everyone. We play together, mixed ages and gender identities.
Go and look at our map, which you will find here. Then find an association that is close to you. If you do not find an association, you can contact us and they will help you.
The Runner or Qwick is the goal-scoring player and the only player allowed to pick up the skull. The runner has no spars.
An Enforcer is the person who uses a spar to protect the runnner/ qwik and attack the opposing team.
It is one of the tools that the guards use to protect themselves and the runner/ qwik and to attack the opposing team.
More information about the spars can be found here
The spars available are: chain, staff, Q-tip, longsword, short sword and shield.
If the chain is wrapped around a spar, the chain is counted as inactive and the chain cannot tag anyone. However, the enforcer can mark the chain player but cannot mark other players until the chain has been detached from the spar.
As an enforcer, it is important to think about safety in this situation. The chain player usually runs away to try to break free. As an enforcer, you can not jerk or toil unnecessarily to stop the game, you can stand still or resist but not use unnecessary force that can jeopardize safety. As a chain player, it is important to make sure to remove a stuck spar so that the spar does not swing in a rotation that can be dangerous for safety.
Yes, it’s allowed.
Worth thinking about is that this can be terribly difficult for your runner if there is no communication around it, it can also be problematic to stay focused on the game if you push around the skull. So think twice about why you do it, or the runner will let you know when they want you to do it.
If the ball on a chain hits a valid tag surface but the chain’s body hits the head first, does that count as a valid or invalid hit?
The tag is valid.
The important thing to keep in mind here is that it can be risky to throw a chain over someone’s head. This is especially true if a nylon chain (hard link chain) is used. When such a chain is used, the referees can clarify before the game that this is counted as an invalid hit, this to increase the safety of the game. Also keep in mind that the rules are clear that “All players must actively avoid blows to the head”.
Yes, this is one of the few benefits you have with dual short swords. It is not allowed to pin two players at the same time.
This is a hot topic in the international forum where the jugger community has come to the conclusion that it is allowed.
If a spars striking area hits a valid tag but the grip/ pairing area (ie an invalid tag) hits the head first, is it considered a valid or an invalid tag?
It’s an invalid hit.
This situation should not arise and if it does, the game probably did not take place with safety in mind. A spar’s handle is usually very hard and should not touch another player, like a shield or a pairing area. Hence, it is not seen as a hit but rather as a careless game.
No. If a spar hits your hand and then a valid tag surface, it is a valid hit. However, if you are only hit on the hand, you should shout it out. If you play as a runner or chain, the hand counts as a tag surface.
If a spar hits the head and then a valid tag surface in the same motion, it is not a hit. Blows to the head are, among other things, something that risks safety.
To be counted as an active player, you must hold on to your shield, if you release the shield, you can not tag another player. The same rule applies to two-handed spars.
Yes, you can tag all players on the field EXCEPT yourself. The only way to tag yourself is by stepping outside the boundaries of the pitch.
No, you can not pin with a chain.
No, no matter what spar you have, you can not pin two players.
You can “walk” in the pin, which means that you can move your pin between players, but you must always have at least one stone between the moves for the player to be able to activate themselves.